In a previous study of the defensive style of the Islamic State, the authors observed that Mosul is probably too big for the Islamic State to mount a perimeter defense capable of excluding a large attacking force due to the group’s relatively small numbers. During that 97-day fight, the Islamic State defended an area of 500 square miles, including 47 east Mosul neighborhoods with an urban area of just under 50 square miles. Therefore, this article will largely focus on the completed battle for east Mosul that raged between October 20, 2016, and January 24, 2017. With at least one quarter of Mosul still under Islamic State control, it is too soon to uncover the full story of the liberation of western Mosul. 2 The end of the Islamic State’s occupation of Mosul is drawing near, and it could end with the group mounting a ferocious (and atypical) last stand in northwestern Mosul. Mosul is instead a Kesselschlacht (cauldron battle) 1 in which the group is encircled and cannot hope to achieve a cohesive breakout at the end of the battle, as was attempted at Fallujah. Unlike in Tikrit, Ramadi, or Fallujah, the Islamic State defenders of Mosul are genuinely cut off from escape they cannot simply mount a temporary resistance and then slip away to nearby Islamic State refuges to fight another day. Mosul is the capital of the Islamic State in Iraq, and the group draws significant prestige from occupying Iraq’s second largest city. It also unprecedented because, for the first time, the Islamic State has no nearby sanctuary to which it can retreat. The battle of Mosul is an unparalleled event in the history of the current war against the Islamic State, not only because Mosul is the largest city to be liberated from the group or because of the unprecedented size of the security forces concentrated against the Islamic State. Islamic State tactics in the final uncleared northwestern quarter of Mosul are becoming more brutal, including far greater use of civilians as human shields. Yet, while the Islamic State has fought well in Mosul, it has also been out-fought. The Islamic State continues to demonstrate a strong preference for mobile defensive tactics that allow the movement to seize the tactical initiative, mount counterattacks, and infiltrate the adversary’s rear areas. While the Islamic State failed to mount an effective defense in the rural outskirts and outer edges of Mosul, it did mount a confident defense of the denser inner-city terrain, including innovative pairing of car bombs and drones. Where your teams reinforcements re-enter the game can make the difference between victory and defeat so choose your spawns and objectives wisely.Abstract: The Islamic State’s defense of Mosul has provided unique insights into how the group has adapted its style of fighting to dense urban terrain. You can see each teams progress updated in realtime on the risk board as the spawns change colors. If you capture all of the enemy spawn points you will find this task much easier. You must secure all six continents simultaneously to win. There are six flags, one for each continent. You can capture a spawn point by walking up and touching it or capping the flag of the continent that the spawn point belongs to which denies the other team from using it. The colors of the risk piece show which spawn points your team can use, ie green for Allies, red for Axis, and black/yellow/blue for neutral countries.Įach spawn point has a linked risk piece in the world. These are chosen randomly upon round start and sometimes favor the Allies or the Axis. The first four being World War II and the last two are The Cold War. There are 6 starting config years which feature the Allies and Axis occupying the countries they owned or influenced during January of years of 1940, 1941, 1943, 1945, 1959, and 1982. The game stars with the Allies and Axis spawning in seperate but identical rooms featuring a risk board on a table with colored risk armies placed on all the territories. If you have played my other source maps like breakout or breakship you know my maps are strange but fun and risk is no exception. We actually programmed a TI calculator to do the attack and defend dice rolls faster so we could get more games in. I use to play Risk! with my friends allot and it was always good fun. While I was day dreaming the other day I came up with the idea for this map. Where the object is to conquer the world.
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